model = {
	pieces = {
		base = {
      hull = { offset = {0.00, 0.00, 0.00}, --scale = { 2.0, 2.0, 2.0 },
        chimney1 = { offset = {0.00, 2.56, 0.48}, }, --
        chimney2 = { offset = {0.00, 2.56, -2.02}, }, --
        wakeML = { offset = {1.56, 0.0, 1.2}, }, --
        wakeMR = { offset = {-1.56, 0.0, 1.2}, }, --
        wakeBL = { offset = {0.78, 0.0, -8.4}, }, --
        wakeBR = { offset = {-0.78, 0.0, -8.4}, }, --
        turretF1 = { offset = {0.0, 0.7, 6.7},
          mountF1 = { offset = {0.00, 0.00, 0.00},
            barrelF1a = { offset = {0.00, 0.00, 0.00},
              firepointF1a = { offset = {0.00, 0.00, 0.00}, },
            }, 
            barrelF1b = { offset = {0.00, 0.00, 0.00},
              firepointF1b = { offset = {0.00, 0.00, 0.00}, },
        },},},
        turretF2 = { offset = {0.0, 1.05, 4.1},
          mountF2 = { offset = {0.00, 0.00, 0.00},
            barrelF2a = { offset = {0.00, 0.00, 0.00},
              firepointF2a = { offset = {0.00, 0.00, 0.00}, },
            }, 
            barrelF2b = { offset = {0.00, 0.00, 0.00},
              firepointF2b = { offset = {0.00, 0.00, 0.00}, },
        },},}, 
        turretB1 = { offset = {0.0, 0.6, -6.4}, --rotateY = 180.0,
          mountB1 = { offset = {0.00, 0.00, 0.00},
            barrelB1a = { offset = {0.00, 0.00, 0.00},
              firepointB1a = { offset = {0.00, 0.00, 0.00}, },
            }, 
            barrelB1b = { offset = {0.00, 0.00, 0.00},
              firepointB1b = { offset = {0.00, 0.00, 0.00}, },
        },},},
        turretB2 = { offset = {0.0, 0.95, -3.8}, --rotateY = 180.0,
          mountB2 = { offset = {0.00, 0.00, 0.00},
            barrelB2a = { offset = {0.00, 0.00, 0.00},
              firepointB2a = { offset = {0.00, 0.00, 0.00}, },
            }, 
            barrelB2b = { offset = {0.00, 0.00, 0.00},
              firepointB2b = { offset = {0.00, 0.00, 0.00}, },
        },},},
        turretL1 = { offset = {0.00, 0.00, 0.00},
          mountL1 = { offset = {0.00, 0.00, 0.00},
            barrelL1 = { offset = {0.00, 0.00, 0.00},
              firepointL1 = { offset = {0.00, 0.00, 0.00}, },
        },},},
        turretL2 = { offset = {0.00, 0.00, 0.00}, --rotateY = 180.0,
          mountL2 = { offset = {0.00, 0.00, 0.00},
            barrelL2 = { offset = {0.00, 0.00, 0.00},
              firepointL2 = { offset = {0.00, 0.00, 0.00}, },
        },},},         
        turretR1 = { offset = {0.00, 0.00, 0.00},
          mountR1 = { offset = {0.00, 0.00, 0.00},
            barrelR1 = { offset = {0.00, 0.00, 0.00},
              firepointR1 = { offset = {0.00, 0.00, 0.00}, },
        },},},
        turretR2 = { offset = {0.00, 0.00, 0.00}, --rotateY = 180.0,
          mountR2 = { offset = {0.00, 0.00, 0.00},
            barrelR2 = { offset = {0.00, 0.00, 0.00},
              firepointR2 = { offset = {0.00, 0.00, 0.00}, },
        },},},
        tubeL3 = { offset = {0.00, 0.00, 0.00},
          firepointL3a = { offset = {0.00, 0.00, 0.00}, },
          firepointL3b = { offset = {0.00, 0.00, 0.00}, },          
        },
        tubeR3 = { offset = {0.00, 0.00, 0.00},
          firepointR3a = { offset = {0.00, 0.00, 0.00}, },
          firepointR3b = { offset = {0.00, 0.00, 0.00}, },          
    },},},   
  },

	radius = 29.57,
	height = 22.95,
	midpos = { 0.00, 0.00, 0.00 },
  --mins = { 0.00, 0.00, 0.00 },
  --maxs = { 0.00, 0.00, 0.00 },
  
  globalvertexoffsets = true,  -- vertices in global space?
	localpieceoffsets = true,  -- offsets in local space?
  
	tex1 = "c_battlecruiser_texture1.png",
  invertteamcolor = true, -- invert tex1 alpha channel
  fliptextures = true, -- turn textures upside down
  
  --scale = { 15.0, 15.0, 15.0 },
  --scale = 15.0, --
	--numpieces = 55,  -- includes the root-piece  
  
  --[[
  pieces = {
    root = {
      offset = {10,0,0},
      offsetX = 7,         
      offsetY = 7,
      offsetZ = 7,
      rotate = {-90,0,0}, 
      rotateX = 30,
      rotateY = 30,
      rotateZ = 30,
      scale = {1.2, 1.2, 1.2},    
      scaleX = 1.2,
      scaleY = 1.2, 
      scaleZ = 1.2,         
    },
    turret = {
      --parent = "chassis",
      --tex1 = "weapons.png",
    },
  },
  --]]
}

--VFS.Include("objects3d/model_utils.lua")
--CalculateLocalOffsets (model)

return model